Space Haven

Created by Bugbyte

A spaceship colony sim placing you in charge of a ragtag civilian crew in search of a new Earth, designed by and for fans of RimWorld. Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim for Windows, Mac, Linux. Order now and get access to the current Alpha within 24 hours as a digital download. Includes all upcoming updates to the game.

Latest Updates from Our Project:

We have arrived - Space Haven STEAM/GOG keys now available.
11 days ago – Thu, May 21, 2020 at 05:00:18 PM

Backers, we want to thank you for being with us on this journey. We have finally arrived to the Official Early Access release, which is tomorrow Thursday May 21st 10.00 am PDT. 

We believe that you will see the love that has already gone into Space Haven, and the endless potential it has. However, we see plenty of room to expand on and improve the existing features to bring them up their full potential, which will be our main focus. We want to keep working on Space Haven until it is a true gem among indie games.

We've worked hard to come this far and we hope you are with us tomorrow sharing this experience with us! =)

INSTRUCTIONS TO RECEIVE YOUR STEAM/GOG KEY

STEP 1 - ACQUIRING YOUR STEAM/GOG KEY FROM THE BUGBYTE REDEEM SITE 

  • Log in with your account (Same account you created earlier and redeemed the reward code with) at: http://bugbyte.fi/redeem 
  • The above site lists all your rewards if you have redeemed your reward code from the backerkit survey sent 1 year ago. If you have not yet redeemed a reward code please check the FAQ below for instructions.
  • Once logged in you will be able to claim a Steam key OR a GOG key. (Not both). If you stumble upon a problem please see the FAQ below.

FAQ

I cannot remember if I created an account on the redeem site, or my password?

Try the forgot password function at http://bugbyte.fi/redeem and see if you get sent a password reset.

I think I have a Bugbyte redeem account but when I log in I don't see any rewards listed?

You could have used another email to create your account earlier. Try remembering if you used another email to create your Bugbyte redeem account and try logging in with that one.

I don't think I have a Bugbyte redeem account? OR I have not redeemed my reward code yet?

To be able to see your rewards you need to have first activated a Bugbyte redeem account with a reward code. Perhaps you have not yet redeemed your REWARD CODE from backerkit. Follow the link below and send yourself the survey again. At the end of the survey is your reward code.

https://space-haven.backerkit.com/ (Use the same email you used to back Space Haven on Kickstarter or Backerkit)

FULL INSTRUCTIONS on how to activate the reward code with your account: https://www.kickstarter.com/projects/bugbyte-ludibooster/space-haven/posts/2480354

I try following the steps above but I don't know how to proceed, can you help?

Of course, but there might be delays in our capacity to answer to emails this week. Please try your best to find the solution above. To receive a STEAM/GOG key you need:

If you tried your best but couldn't get it to work contact us at: 

support@bugbyte.fi

WITH the email you used to back us here on Kickstarter or on Backerkit. There might be delays in our capacity to answer to emails this week.

STEP 2 - ACTIVATING YOUR KEY

IF you chose a STEAM key follow these instructions to activate on Steam: 

https://support.steampowered.com/kb_article.php?ref=5414-tfbn-1352

IF you chose a GOG key follow these instructions to activate on GOG: 

The key you receive is a link, simply paste it into your browser.

And so we embark on a new journey together once again! One where more players join our crew, and we take over the galaxy. One update at a time Space Haven will be shaped into a indie gem.

What can I do to help?

Spread the word, backers. Spread it wide and far! Tell your friends and bombard the forums with news of the arrival of Space Haven. Let's create a blast so big it will light up distant worlds for light years to come. 

Together we will make Space Haven rise to the top. See you tomorrow Thursday May 21st 10.00 am PDT, Spacefarers!

Space Haven Enters Steam/GOG Early Access Thursday May 21st.
25 days ago – Thu, May 07, 2020 at 10:22:13 PM

Bzzt...bzt.. This is Bugbyte mission control. Houston, we don't have a problem, we have a date. Repeat, we have a date! We have a Steam/GOG Early Access release date! Bzzt...Bzt... Over and out. Space Haven will be released on Steam and GOG as Early Access on Thursday 21st of May. Let's make this rocket launch a successful one together!

Story time. We recently attended a small game dev gathering here in Turku, Finland. When asked to introduce ourselves we eagerly told our story, and how Space Haven was looking very promising to be our best game yet. 

We continued on to say one of our game dev related dreams out loud, which would be to have the number one spot in the "global top sellers" list on Steam. One of the attendees burst out laughing, thinking it was a joke. Well, to be honest. We didn't mean that Space Haven would stay up there forever, even a minute would be a dream come true for us =) It's honestly a dream we have and they say it's good to have goals in life! 

"I have a dream... That one day... For one minute... Space Haven would be the number one top seller on the "Global Top Sellers" - list on Steam"

It is once again time to rally up, Backers! Let's make Space Haven soar through the skies and reach the number #1 on the Global Top Sellers list, even if just for a minute! =) This would be something to tell our grand kids about.

What can I do to help?

  •  Start beating the Space Drums, tell your friends and family, yell it out in every Discord channel and forum you can and tell them to Wishlist Space Haven on Steam: https://store.steampowered.com/app/979110/Space_Haven/ 
  •  Tell your favorite streamer to contact us at: support@bugbyte.fi - Let's invade YouTube and Twitch!
  •  Be there with us on launch day Thursday May 21st, and help new players with their questions if you can! =)

Small batch of Steam test keys available now for Alpha Backers and higher tiers. Everyone will receive their key closer to the Early Access release

We have received a small batch of Steam keys to let us test that the game is working properly on Steam.

Alpha Crew Member Backers and higher:

  •  You can now log in with your account (Same account you created earlier and redeemed the reward code with) at: http://bugbyte.fi/redeem 
  •  Once logged in you will be able to claim a Steam key (Only a small batch is available now, first come first serve)
     

Please, do not panic if you don't manage to get a key now. =) We will be able to provide a key for all of you closer to the Early Access release, a day or two before most likely. Also Crew Member Backers will receive a key right before Early Access release.

FAQ

I'm a Alpha Crew Member backer or higher but the redeem site says no keys available when I try to redeem?

We only have a small batch available now for testing purposes. Don't worry, we will be able to provide you a key right before Early Access release, we will notify you here again when more keys are available.

I'm a Crew Member Backer, when will I get a Steam key or a GOG key and access to the game?

You will receive a Steam key right before the Early Access release, it will be available in the redeem site for you and we will notify you here when they are available. You will also receive access to the Digital Download version then.

When the keys are available we will post news here on Kickstarter.

Are the Digital Download version and Steam/GOG versions the same?

Yes. The Digital Download version and Steam/GOG versions are kept up to date exactly the same way. The versions are identical.

Will Space Haven be released on GOG at the same time as on Steam? Are there any GOG test keys available now?

Space Haven will be released as Early Access on GOG at the same time as on Steam. However, GOG keys are not available yet, they will be available right before the Early Access release, a day or two most likely. Remember that you can only choose either the Steam key or GOG key per key reward, not both.

I have another question not listed here.

Please contact us at: support@bugbyte.fi

Thanks for reading, we will be returning with more news leading up to the Early Access release. Stay tuned. =)

Space Haven Alpha 8 - The Build Menu Overhaul.
about 1 month ago – Thu, Apr 30, 2020 at 06:04:35 AM

Alpha 8 comes as a smaller update focused on the Build Menu. We've spent a few weeks improving it and making it easier to use, easier to find facilities and utilizing different resolutions in a better way.

For those who have been playing the Alpha for some time already it might take a little time to get accustomed to the new build menu, but once that happens you should notice it is much improved to the previous version =)

We've also worked hard on improving the translations, and hope to receive more feedback on them on our Discord server. We have set-up a channel for each language and there are instructions on how to report possible issues with the translations: https://discord.gg/zx2AN4F

STEAM/GOG Early Access Release

We are preparing for the official Early Access release. We do not have a date yet, as we need to sort out some tasks and find a good window for the release all things considered, it could be before summer but it might end up being after the summer in fall as well. Once we are certain of a date we will announce it, so stay tuned for news on that =)

Interview with the composer of Space Haven

Solid Content sat down and did an interview with the music composer for Space Haven, watch some neat game play, listen to some music and hear some cool things about making music for Space Haven!

How to Update

If you're an Alpha backer or higher you can now update the game either through the in-game update mechanism or through the Bugbyte redeem site:

  • Method 1: You can use the in-game update mechanism. Launch the game and go to main menu and click Update! (You need to be logged in to Cloud with your account you used to redeem your Reward Code)
  • Method 2: Navigate to the Bugbyte redeem site and log-in with your account (Created when you redeemed the Reward Code) to grab the newest build: http://bugbyte.fi/redeem

We will most likely be Quick Patching the game in the coming days, so be sure to check out the in-game news section frequently.

If you're not an Alpha tier backer don't worry, we are once again one step closer to Steam Early Access, which is when we will send out access also to Crew Member backers!

Patch Notes for Alpha 8:

  • Alpha 8 - Saves from Alpha 7 should work.
  • Build Menu overhaul - Improved and polished the Build Menu.
  • Polished translations.
  • You can now bind shields, scanners, and turrets to groups.
  • Modified the abandoned mining station to have storages close to the airlock.
  • Added missing characters for some languages.
  • Fixed a bug which stopped NPC ships from jumping away.
  • Fixed bugs.

Thanks for reading and stay tuned for more news to come!

Space Haven Alpha 7 - Advanced Game Customization, Localization, Starmap improvements and more.
about 2 months ago – Fri, Apr 10, 2020 at 01:26:44 AM

So, we find ourselves in midst of a pandemic. Never would we have believed that we and the world would find ourselves in such a situation as the Steam early access release of Space Haven closes in.

We truly hope you are safe out there. So far we have managed to continue on as before, our small 3 person indie team has not been infected. We've stayed healthy and focused our energy on Space Haven, and as a result there's lots of new features we want to show you. =)

Advanced Game Customization

Many knobs and levers to emphasize your beloved features in the game.

We have created difficulty levels for the game,  and the possibility to customize your playthrough if you want to. It is a type of creative mode, where you get to specify what resources you start with, what kind of asteroids or derelict ships are found in the start sector and so on. This can be tweaked on a galaxy level too, meaning if you want a galaxy full of resources you can create that for yourself.

For players wanting to forget the challenge and just build in peace we added a sandbox mode, which will enable you to spawn resources at your will.

New features:

  •  Advanced Game Customization - Customize your playthrough with regards to resources, asteroids, derelict ships, alien presence and so on. Emphasize your beloved features.
  •  Sandbox mode - A sandbox category has been added to the build menu, allowing you to spawn resources and possible other items at will.

Crew Selection Screen and Customization

You can now customize the colors of your crew outfits.
A crew selection menu has been added to the game!

Another new addition is the crew selection screen, where you will be able to decide who you will take with on your journey through space. Many want to leave Earth and hop on your crew, in hopes of finding a better place to live. You need to decide who you take with, and what kind of colors their shirt and pants have.

New features:

  •  Crew selection menu - Choose who you take with as part of your starting crew as you venture out to find a new home among the stars.
  •  Customize crew outfits - Choose the colors of your crew member outfits. Everyone can have a purple shirt, or yellow, or something completely different!

Starmap improvements

Starmap now has fog of war.

We've added a fog of war to the starmap, which reveals the next destinations but no further than that. This allows for some surprises with how the other faction spaceships move around in the starmap, it also adds to the feeling of exploration when traveling in the galaxy. We also had a little time to tweak some of the space backgrounds within sectors.

New features:

  •  Starmap fog of war - Pirates might catch you by surprise now!
  •  Polished backgrounds - At least some of the backgrounds will look a bit better =)
Special derelict ships, so called claimable derelicts, can now be claimed and added to your fleet.

Claimable derelict ships - These are special derelict ships which can be claimed and added to your fleet. Go explore them and once all creatures lurking in the shadows have been cleared out this special derelict ship can be captured and added to your fleet. However, it might require a substantial amount of repairs and resources to make it capable of hyperspace travel.

Additionally, all the factions in the game now have some new ships in their fleet, so you will meet more than just the little scale spaceships later on in the galaxy.

New features:

  •  Claimable derelict ships - These special derelict spaceships can be claimed and added to your fleet.
  •  New faction spaceships - Added some bigger ships for the various factions in the game.

Space Haven - Now available in 12 languages

We've spent a lot of time to make Space Haven available in other languages besides English. We hired a team of professional translators for the job, and they have just finished their initial translations of texts in the game.

Space Haven is localized to the following languages:

  • ENGLISH
  • GERMAN
  • FRENCH
  • CASTILIAN-SPANISH
  • ITALIAN
  • RUSSIAN
  • SIMPLIFIED-CHINESE
  • JAPANESE
  • KOREAN
  • CZECH
  • POLISH
  • PORTUGUESE-BRAZIL

We've done the best we can in providing them with a good context to work from, but there will surely be texts that have been wrongly understood and therefore not translated in the best way possible. Alpha testers, we now call upon you to help us find the issues with the translations and send us reports when you find them.

We have set up a channel for each language in our Discord server. You will be able to post screenshots and explain what's wrong with the translation. If you know some of the languages listed well enough we would truly appreciate your help in making the translations as good as possible!

 Help us check the translations

  •  Step 1: Join our Space Haven Discord 
  •  Step 2: Check the localization channel on our Discord and read the instructions =)
  •  Step 3: Play the game in a language you know and start reporting issues!

How to Update

If you're an Alpha backer or higher you can now update the game either through the in-game update mechanism or through the Bugbyte redeem site:

  •  Method 1: You can use the in-game update mechanism. Launch the game and go to main menu and click Update! (You need to be logged in to Cloud with your account you used to redeem your Reward Code)
  •  Method 2: Navigate to the Bugbyte redeem site and log-in with your account (Created when you redeemed the Reward Code) to grab the newest build: http://bugbyte.fi/redeem 

We will most likely be Quick Patching the game in the coming days, so be sure to check out the in-game news section frequently.

If you're not an Alpha tier backer don't worry, we are once again one step closer to Steam Early Access, which is when we will send out access also to Crew Member backers!

Steam Early Access

We're preparing for a Steam Early Access release, but we do not have a date yet. We want to release this year. However, times are very uncertain, and so many factors play into a successful official release. If one of us three becomes ill it could seriously affect any set release date we would have.

The game build needs to be ready, void of any game breaking bugs. The translations need to be checked and in good enough shape. Our current plan is to make a decision around a month before release, and once we have it clear to ourselves we will notify you =)

Thanks for reading and see you in the next update!

Space Haven Alpha 6 - The Ship-to-Ship Battles Update.
4 months ago – Tue, Feb 11, 2020 at 07:43:31 PM

Is it a bird? Is it a plane? No! It is the thunderous roar from a spaceship turret. Space Haven Alpha 6 is the biggest update to date and brings ship-to-ship battles with it, along with a bunch of smaller feature additions, improvements and bug fixes.

Developing support for ship-to-ship battles was challenging design wise, but we're really happy with how it turned out and how it further supports the core of the game. The new additions enables you to build a proper bridge for your spaceship consisting of many console modules.

Note! There's only one turret at the moment, but our focus was to implement the base and make ship-to-ship battles fully functional. We will be adding more with time.

The Spaceship Bridge

It's now possible to build a proper bridge for your spaceship, with 3 new console modules introduced making the total amount of console modules 4. Each console is specialized in controlling a certain aspect of the defense and attack systems. The consoles are:

 The Operations Console

The operations console is used to hail other spaceships and communicate with their crew. It is also used to control scanner modules. Needs crew member to operate.

 The Weapons Console

The weapons console is used to control the various turrets of the spaceship. One console is capable of controlling all turrets in the spaceship, as long as a crew member is stationed at the console.

The Shields Console

Shield modules form a continually regenerating protective energy shield around the ship, and use power to recharge. Shield generators are controlled by the shields console seen above.

The Navigations Console

This navigation console combined with a hyperdrive enables the spaceship to hyperjump between solar system areas. Needs a crew member to operate.

Ship-to-Ship Battle Mechanics

A ship's overall health is divided into hull stability and shield strength, which can be strengthened with hull stabilizers and shield modules respectively. Power will also play a part, as attack and defense systems will be more prone to consume larger amounts of power.

Various turrets will have their own specifications regarding hull stability damage and shield damage, in addition to these special properties can be added. Examples of special properties could be a turret with projectiles causing internal fires, another turret may act much like an EMP turret shutting down power within an area.

A Hull Stabilizer reinforces the spaceship's frame, strengthening it and generally improving structural integrity. Multiple Stabilizers can work in unison to bolster the hull far beyond its normal limits.

A ship's hull is not generally penetrated until the hull stability is lost, at which point the hull stabilizers will be overloaded and explode, along with other hull integrated elements like turrets, shield modules, hangars and more inevitably causing the whole ship to explode to a good degree. It's still possible to save the crew and the ship after this, but generally a scenario like this is devastating. Roof elements, like turrets shields and scanners, can be targeted and destroyed individually.

All so called system modules reserve system points when built, if you want to build a ship with more hull stability you will have to sacrifice on some other front, like fire power or shield strength. Larger ships will have more system points to spend on system modules. There will not be a wide selection of turrets in the beginning, but with time more turrets will be added to the game.

Scanning

Feeling curious and want to see what's going on in other faction spaceships currently in the sector? Build a scanner and you're able to peek in. The scanner will come in handy when trying to determine whether this is a crew you want to mess with, or where to direct your more powerful special turrets.

"Seems Jemima and Lisette are playing Fatman Returns in co-operative mode. Others are probably sleeping. This is our chance to do a sneak attack and steal their space food."

New Music

We've kept Paul very busy and had him produce 4 new music tracks for the game for this update. You can listen to one of the new tracks above, this one is named "Memories".  The soundtrack has come a long way, now with 12 in-game main tracks plus some additional tracks for things like exploring derelict ships and crew combat. That's well over 30 minutes of excellent music!

Space Haven Official Wiki

We've been working on a wiki/guide for Space Haven, filling it up with information and tips. We hope it will be of help for new players to get answers if something is unclear. We will keep adding information with time as we find out which things are hard to understand. You can check out the wiki below:

http://bugbyte.fi/spacehaven/wiki

How to Update

If you're an Alpha backer or higher you can now update the game either through the in-game update mechanism or through the Bugbyte redeem site:

  •  Method 1: You can use the in-game update mechanism. Launch the game and go to main menu and click Update! (You need to be logged in to Cloud with your account you used to redeem your Reward Code)
  •  Method 2: Navigate to the Bugbyte redeem site and log-in with your account (Created when you redeemed the Reward Code) to grab the newest build: http://bugbyte.fi/redeem 

We will most likely be Quick Patching the game in the coming days, so be sure to check out the in-game news section frequently.

If you're not an Alpha tier backer don't worry, we are once again one step closer to Steam Early Access, which is when we will send out access also to Crew Member backers!

We love to hear from you guys so don't hesitate to come have a chat with us =) You can connect with us from through the channels below:

We also have our mailing list which is great for keeping up to date with important news: http://bugbyte.fi/register

Need help with something? Send us an e-mail and we'll help you at: support@bugbyte.fi

Be sure to wishlist Space Haven on Steam and GOG, to be notified of release =)

Full List of Patch Notes

  • Saved games are not supported from alpha 5 and previous versions.
  • Ship-to-Ship battles implemented.
  • Modified and implemented new features to the User Interface to support ship-to-ship battles.
  • Implemented various ship-to-ship battle effects, such as explosions and shield effects.
  • 3 new consoles to build: Weapons console, Shields console and Operations console.
  • New Facilities to build: Energy Turret, Shield Generator, Hull Stabilizer, Scanner and Solar Panel.
  • Added a new source of power, the solar panel, with efficiency based on the distance from the star system sun.
  • 4 New in-game music tracks added.
  • Modified and created some new ships for the factions you encounter.
  • Smaller improvements to the user interface and various in-game texts.
  • Balanced power generators.
  • Improved power view mode.
  • Added adjustable area range setting to power nodes.
  • Added in-floor power node.
  • Gas scrubber now produces carbon over time.
  • Increased certain starting resources slightly in scenario 01 and 02.
  • Autosave interval time is now 5 minutes in real time.
  • Added Hide UI keybind, for taking nice screenshots without the UI.
  • Help menu added with a link button to the Space Haven Official Wiki/Guide.
  • Scrapper renamed to Recycler.
  • Life Support renamed to Oxygen Generator.
  • Core renamed to Power Generator.
  • Tweaked default crew priority settings.
  • Rebalanced Optronics Fabricator, Cell Fuser, Advanced Assembler, Chemical refinery production lines.
  • Added a jobs associated with this facility tab for facilities, allowing manual assign when needed.
  • Tweaked traits to include things like surrender rate. A hero will be unlikely to surrender.
  • Fixed a bug where sector content was not updated when entering a new sector.
  • Fixed a bug where the resolution could not be bigger than 5280 pixels wide.
  • Fixed renaming crew member to change the name in the top list also.
  • Many other bug fixes.