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Space Haven

Created by Bugbyte

A spaceship colony sim placing you in charge of a ragtag civilian crew in search of a new Earth, designed by and for fans of RimWorld. Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim for Windows, Mac, Linux. Order now and get access to the current Alpha within 24 hours as a digital download. Includes all upcoming updates to the game.

Latest Updates from Our Project:

Listen to Space Haven main menu music now released as a full single.
over 4 years ago – Sat, Aug 24, 2019 at 12:47:28 AM

"Honestly I could sit on the main menu screen and listen to that 30 seconds over and over."

"I really love the Music, especially that one , playing at main menu. I dont wanna play game, i could listen to that song for hours!"

"Wanted to give you a shout out for the music in this game. It's been a long time since ive just stopped and just listened to the sound track of a game. 10\10"

The Space Haven main menu music is now released as a full version single! =) When you started playing the Alpha version of Space Haven you seemed to fall in love with the music playing in the main menu. At the time  it was only a 30 seconds long piece, with vocals from our composers girlfriend. We decided to build further on the song and gave our composer a task to make it a full single. You can listen to the result above! Have a listen and give it a thumbs up on YouTube! =)

Mark it on your playlist for study sessions or other events benefiting from a chill vibe =)

We still think back on our Kickstarter days with wonder, and can't thank you enough for being part of our community and the journey of Space Haven. Thank you once again for backing us and hope you enjoy this wonderful piece of music by our composer Paul Zimmermann.

Space Haven Alpha 3 - The Resource Overhaul.
over 4 years ago – Thu, Aug 15, 2019 at 02:57:00 AM

Greetings, Spacefarers.

How has your summer been? Ours has been a nice mix of hot and rainy. We enjoyed our 3 weeks of vacation immensely, and it brought us a whole lot of new energy to work more on Space Haven. We've been quietly working more on this next Alpha update for more than a few weeks already, wanting to announce our vacation ending and giving you a nice surprise in form of a new Alpha update at the same time =)

What is new? You might ask. Well, what is not new! Let's jump into it all, shall we.

NOTE! Some of the new facilities are still lacking coloring and texturing.
NOTE! Some of the new facilities are still lacking coloring and texturing.

New Facilities and Resources

We've added 7 new resource production facilities, and modified the functions of the existing ones a little bit. The purpose of this resource overhaul was to give us a better base to expand on, and make it easier to continue adding some more depth to the game in the future. The underlying resource tree will enable a wider array of various resources and both low and high tech facilities, as well as production chains that make sense.

  •  Water Purifier - Transforms ice into purified water, essential for many life forms.
  •  Chemical Refinery - Used to produce various chemicals. Releases hazardous gas and is noisy.
  •  Metal Refinery - Transforms carbon and basic metals to steel plates. Releases heat and is noisy.
  •  Energy Refinery - Transforms energy crystal to energy rods and hyperium to hyperfuel. Releases hazardous gas and is noisy.
  •  Scrapper - Transforms scrap materials into a variety of usable resources. Releases heat and is noisy.
  •  Assembler - The assembler produces basic construction components, including Soft block, Hull blocks and Infrablocks.
  •  Micro-Weaver - The Micro-Weaver creates fabrics from fibers. 
  •  Cell Fuser - The Cell Fuser uses electronic components and energy rods to create energy cells. 
  •  Electronic Fabricator - Transforms noble metal and raw chemical to electronic parts.
  •  Optronics Fabricator - The high-tech Optronics Fabricator is capable of producing optronics components.
  •  Advanced Assembler - The advanced assembler facility is capable of producing high-tech construction components, such as tech blocks and energy blocks.

In addition to these we also added a battery module to the game, essential for sudden bursts of power consumption or power grid failures.

Added resources and new icons.
Added resources and new icons.

A resource overhaul wouldn't be an overhaul without new resources and of course new fantastic looking icons! Our graphics designer has been crafting the new facilities and icons for a long time.

You are now able to customize which resources you want to see in the top bar, and in which way.
You are now able to customize which resources you want to see in the top bar, and in which way.

This brings us to the next improvement. Ship settings now have a section where you can customize which resources you deem important and want to keep an extra eye on. You'll be able to customize the importance (in which order they are shown), if they are shown at all when you don't currently have any of the type and if you want to be notified if a certain resource is starting to run low.

You can now butcher aliens for meat and make a meal. If you hate one of your crew members...
You can now butcher aliens for meat and make a meal. If you hate one of your crew members...

Speaking of running low on resources. Malakai uses his butcher skills to make some nice monster meat out of an alien body. Become a notorious alien hunter and feed your crew with some greens (It's good for you! Or is it?). If one of the crew members vanishes and the others are having a nice meal filled with meat recipes, you might want to be a bit worried.

Sandbox Scenario

Some type of sandbox mode has been asked for a lot, so we decided to create a start scenario where resources are abundant! And you start with a crew of 8. This scenario will let you focus more on building your fleet without worrying about running out of resources, great for when you want to see how a ship design you have in mind works when brought alive in the game.

'Mobile Platform' built by Kenji
'Mobile Platform' built by Kenji

How to Update

If you're an Alpha backer or higher you can now update the game either through the in-game update mechanism or through the Bugbyte redeem site: 

  •  Method 1: You can use the in-game update mechanism. Launch the game and go to main menu and click Update! (You need to be logged in to Cloud with your account you used to redeem your Reward Code)
  •  Method 2: Navigate to the Bugbyte redeem site and log-in with your account (Created when you redeemed the Reward Code) to grab the newest build: http://bugbyte.fi/redeem 

We will most likely be Quick Patching the game in the coming days, so be sure to check out the in-game news section frequently.

If you're not an Alpha tier backer don't worry, we are once again one step closer to Steam Early Access, which is when we will send out access also to Crew Member backers!

We love to hear from you guys so don't hesitate to come have a chat with us =) You can connect with us from through the channels below:

We also have our mailing list which is great for keeping up to date with important news: http://bugbyte.fi/register

Need help with something? Send us an e-mail and we'll help you at: [email protected]

Wishlist on Steam!
Wishlist on Steam!

Be sure to wishlist Space Haven on Steam and GOG, to be notified of release =)

Full list of patch notes

Alpha 3 - New Features Implemented (NOTE! Saved games are not supported from Alpha 2.)

  • A new resource tree with new added resources and new facilities.
  • Sandbox scenario added - Start in a sector with a ton of resources!
  • Ability to haul dead bodies and turn dead humans into human meat. If times are desperate...
  • Ability to haul dead alien bodies and turn dead aliens into monster meat. Time to become an alien hunter and sell that sweet monster meat for the best price on the market!
  • Rename your own characters and ships (not NPC). This feature was asked for a lot! To keep all naming rewards value intact NPC characters or ships cannot be renamed. This also applies to shuttles and mining pods.
  • First set of backer names imported to the game. We will import more soon =)
  • General improvements to the UI, such as improved resource categories in storages and ship resource management menus and the ability to customize which resources are shown in the top bar (Added resource display settings in ship settings.)

Alpha 3 - Smaller improvements and changes.

  • You can now choose to start a new game with or without tutorial objectives. Tutorial objectives window has been made more noticeable.
  • Food values have changed and offer now more in hunger value. 
  • Trade statuses added to trade notification in top right corner.
  • Power view mode now shows where power is being generated.
  • Power nodes and cores has reduced power storage capacity.
  • New Facility: Power capacity node. Stores more power but has smaller power radius.
  • Toilets and kitchen show a bad environment icon if they can't be used.
  • Resource categories changed in storage and ship resource management.
  • Combined Fabrication and Refine jobs to Industry.
  • Removed Engine job.
  • Build costs for facilities have been changed.
  • Tactical map now has various icons for ships giving information of their status.
  • New music track added to the music pool.
  • Fixed so many bugs that we ran out of them. Hah! Just kidding, we're sure you can still find some =)

Once again thank you for supporting us and your patience! See you again in the next update.

- Bugbyte

Crew heads out for a summer vacation, unofficial modding and what's coming next.
almost 5 years ago – Wed, Jul 03, 2019 at 12:27:50 AM

HSS Destiny Rising created by Anatarist.
HSS Destiny Rising created by Anatarist.

The HSS Destiny Rising, a deep-space exploration and peacekeeping vessel. Crew complement of 10, extensive science and recreation facilities, full industrial capability including 6 mining pods, and dual shuttle bays for maximum effectiveness in ship-to-ship combat. - Anatarist

Greetings, Spacefarers.

First, we would like to say a big thank you to you, our community for keeping up with sending us feedback, reporting bugs and posting these awesome screenshots for us to see =) We are heading out for a summer vacation here in Finland. We contemplated trying to squeeze in an update before the break but ultimately decided against it as it would have lead to a hasty update. We didn't want to shoot out an update in a hurry, cutting corners and risking things breaking badly and then being unable to fix them as our crew are heading out for a vacation.

You are probably wondering what we've been working on for the past few weeks. We have been working on an overhaul to the resource system in Space Haven. While the current one has been working to a degree, we felt the resource tree needed to be worked over a bit to bring some more depth to the game and make new resources/products possible. This upcoming update will introduce new resources and facilities to the game, and the resource tree will become more fleshed out.

Click on image to inspect more closely.
Click on image to inspect more closely.

Take a look at this sweet mock-up of the new resource tree! You can click and open up the image to give a closer look. Note that this is not final and might change, but we are aiming to have most of this implemented in the next update.

HSS Orion and HSS Ophelia created by Hrochnick.
HSS Orion and HSS Ophelia created by Hrochnick.

Welcome to the cruise ship HSS Orion: sixteen spacious space-view cabins encircling a lavish garden style open living area that fulfils your every wish. The Orion is ably supported by the humble and functional factory ship HSS Ophelia, which works tirelessly to supply the Orion with everything it needs, always. When the apocalypse comes, don't just survive - thrive! The Orion, your paradise in the stars. - Hrochnick

Awesome looking ship created by Kenji.
Awesome looking ship created by Kenji.

Some cool new features, which will be available in the next update:

  • A new resource tree with new added resources and new facilities.
  • Ability to haul dead bodies and turn dead humans into human meat. If times are desperate...
  • Ability to haul dead alien bodies and turn dead aliens into monster meat. Time to become an alien hunter and sell that sweet monster meat for the best price on the market!
  • General improvements to the UI, such as improved resource categories in storages and ship resource management menus and the ability to customize which resources are shown in the top bar.
  • Backer names imported to the game.
  • So many bug fixes and UI improvements that we lost count!
The HSS Star Helix created by Anatarist.
The HSS Star Helix created by Anatarist.

The HSS Star Helix, headed off in search of a new homeworld. Supports eight crew members in comfort and style along with all the industrial facilities they'll need to settle down when they get there. - Anatarist

Check out the cool colors of our office chairs =)
Check out the cool colors of our office chairs =)

We noticed that we haven't shown a picture of our office in a long time now. Above is a picture of our cool little office, notice the awesome office chairs with unique colors for each of us. Our graphic designer decided to pair up his chair and water bottle with the same color. 

Unofficial modding now available!

One of our community members made his own object by modding the game.
One of our community members made his own object by modding the game.

One of our community member by the name of Anatarist have found a way to allow for some modding of Space Haven and already managed to create some small nifty mods =) As you may or may not know we have our own modding tool planned as well, but it's hard to tell when we will be able to publish a first version of it. Time will tell.

All of this has got us very excited too, it's so cool to see new stuff in the game and we really believe this could help the game become much better in the end. It will help you experiment and it will help us see which features or tweaks make sense to implement in the core game.

The tool is here: https://github.com/anatarist/spacehaven-modloader 

To chat directly with the creator of the modloader and see if you are interested in trying out the unofficial mods or even modding something of your own we recommend you join our Discord server:

http://discord.gg/spacehaven

WIP of a fabrics weaver.
WIP of a fabrics weaver.

We leave you with this work-in-progress fabrics weaver.  Thanks for reading and we hope you are enjoying the summer wherever you are! We will be back at the grind soon enough and really looking forward to bring you this next update. 

If you have any questions on your mind don't hesitate to contact us here or through e-mail: [email protected] - We will be happy to help and answering promptly this week still =)

Stay tuned,

Bugbyte Crew

Space Haven Alpha 2 - The Fleet Update.
almost 5 years ago – Wed, Jun 05, 2019 at 02:49:53 AM

Space Haven Alpha 2 - The Fleet Update.

Space Haven Alpha 2 brings an array of cool new features. Let's jump in to them, shall we!

You can now:

  •   Build a Fleet of spaceships - Many new user interface menus implemented.
  •   Select placement of your fleet in a sector - Jump out of hyperspace and surround your enemy.
  •   Salvage almost everything from any derelict spaceship - Introduction of a new facility: The Scrapper.
  •   Sketch your spaceships with a sketch tool - Activate parts of the sketch when you so desire.
  •   Play on macOS without graphic glitch issues - Fixed windowed mode UI issues.
  •   Many more smaller fixes and improvements - Read about them in the in-game main menu patch notes section!

NOTE! Save games from Alpha 1 will not work. Keep in mind before you update =)

Build a fleet of spaceships

Space Haven now allows you to build multiple spaceships to form a fleet.
Space Haven now allows you to build multiple spaceships to form a fleet.

The more the merrier they say! Let's test out this theory. Space Haven now allows you to build multiple ships and form a fleet of spaceships. We've had to redesign and implement some new features to enable this. 

The current implementation allows for a max of 2 very large 2x2 ship grid tile sized ships (Seen in scenario 2) or 8 small 1x1 ship grid tile sized ships. You can of course make a combination of these, and create various other sized spaceships such as 1x2 for example.

The user interface for creating a new ship.
The user interface for creating a new ship.

You can see the user interface to create a new spaceship above. You will be able to select where you want to start building a new spaceship and also the new spaceship grid size. Once the position is chosen you will be able to start building the new spaceship hull. 

You can now select the placement of your fleet as you drop into a sector.
You can now select the placement of your fleet as you drop into a sector.

You can now select the placement of each ship in a sector when jumping out of hyperspace. The same grid system is used to allow you to be able to select where in a sector each spaceship of your fleet goes as you drop out of hyperspace. Setting positions is done with a drag&drop mechanism. 

The new "Prepare for hyperspace jump" User Interface.
The new "Prepare for hyperspace jump" User Interface.

The prepare for hyperspace jump user interface has been redesigned to support multiple ships in form of a list. You'll be able to control preparations from this menu, and give orders to your ships individually. Really happy with the result.

Sketching

Space Haven now features a sketch tool!
Space Haven now features a sketch tool!

You've given us a lot of feedback and some suggestions. Sketching was mentioned by many of you, so we decided to carry out your wish! Space Haven now features a spaceship sketch mechanism, which you can use to sketch out spaceships right from the start and build up the spaceship little by little. The sketch tools are:

  •  Sketch: Sketch out your ship - Sketches will not be build until you activate them.
  •  Activate sketch: Activates an area of a sketch into an actual plan for hull to be built.
  •  Erase sketch: Removes sketch plans.

We have seen that one of the most beloved features of Space Haven has been the building part of the game. We're super happy about this, because we thought long and hard of where to steer our focus when it came to core features and decided to focus a lot on the actual building part of the game.

Salvage

You can now salvage almost everything from a spaceship.
You can now salvage almost everything from a spaceship.

We have redesigned how salvage works. You can now salvage almost everything from any spaceship, which has been cleared out of it's crew/enemies and is now derelict. The current implementation has three different scrap recources; Metal scrap, advanced metal scrap and electronic scrap. These might change with time as the game develops.

When you send out your crew to salvage, you won't know exactly how much will be received from each facility on the ship. This is slightly random, and could later on be tied to a skill, such as construction skill for example. You will, however, be able to choose what kind of scrap resources you want the crew to try to salvage from the derelict ship.

The scrap resources can be brought to the Scrapper facility, which is able to refine them back to usable resources.

The scrapper

Work-in-progress image of the Scrapper from our graphic artist screen.
Work-in-progress image of the Scrapper from our graphic artist screen.
Scrapper completed.
Scrapper completed.

A new facility has been introduced to the game. The scrapper is tightly related to salvaging. Salvaging ships will generate various scrap resources, which can be brought to this scrapper facility. Strip a spaceship clean of almost everything and bring it all here to be transformed to usable resources once again!

How to Update

If you're an Alpha backer or higher you can now update the game either through the in-game update mechanism or through the Bugbyte redeem site: 

  •  Method 1: You can use the in-game update mechanism. Launch the game and go to main menu and click Update! (You need to be logged in to Cloud with your account you used to redeem your Reward Code)
  •  Method 2: Navigate to the Bugbyte redeem site and log-in with your account (Created when you redeemed the Reward Code) to grab the newest build: http://bugbyte.fi/redeem 

Quick patches will probably be needed to get Alpha 2 working in a solid way, we are looking forward to your feedback to implement some fixes and tweaks. The in-game surveys are updated with a few new questions. Feel free to send in surveys again and repeat some requests you've made before if you feel they are particularly important.

Full list of patch notes:

  • Save games are not supported from alpha 1 anymore.
  • Create new ship menu added. You can now create a fleet of ships.
  • Deploy fleet menu added. When dropping to normal space you can move your ships around the sector map. 
  • Sketch tools added. You can now sketch ship hull. When you want the sketch to be built, you can use the activate sketch tool.
  • Hypsersleep chamber is now smaller.
  • Small UI tweaks.
  • Hull breach warnings added.
  • Wall mounted objects now require that the tile in front of them is free. 
  • Hull building view will now show objects that is not constructed yet.
  • Couches now require free tiles at the ends. 
  • Fixed graphic problems on macOS with a retina display.
  • New salvage mechanics. You can now salvage almost everything from a derelict.
  • New facility - Scrapper.
  • You can now multiselect in transfer window when transfering resources between ships.
  • Jump menu overhaul. You can now choose if force work is applied when preparing for jump.
  • Better chance to find new crew members on derelict ships.
  • Refining now produces 1 item instead of 2.
  • Fixed bugs

One of our Alpha players wrote a store about their journey, you can read it below. We would like to see more of these screenshots/video + story combinations. They are really fun to read! =)

Screenshot by Hrochnick.
Screenshot by Hrochnick.

Captain Deacon: 

"Thanks for coming everyone, I know you're all very busy doing... stuff; I just wanted to take a moment to thank you for your efforts in getting us here to the end of the galaxy. Your hard work has been very much appreciated and you've done whatever I've asked without any fuss or complaining (except that time you ran around the derelict crying like a little baby, Mariah, not your best moment). 

We've built an amazing vessel together, which is a small miracle when you think about it, considering how much you all hate each other and me, in particular. But that's not all that surprising really when you see the kind of things you get up to: watching people in their sleep, following others into toilets, crapping yourselves whenever you like (looking at you Wiley) and generally being bitchy (no names mentioned,  Jessa) - Sometimes I wonder, I really do. 

Anyway, we've drained the galaxy of all it's resources, mined everything and bought all the water. What we have now is all that's left. In a few days or weeks the power and the water will run out, which means the plants won't grow and we'll run out of food and then the heating will go off and we'll slowly starve and freeze to death. Don't worry though, long before then we'll run out of oxygen and suffocate. A much nicer way to go I'm told. So, once again, thanks for everything; over the time we've been together I've come to regard you all as... people... I.... met... good luck, I think we're going to need it."

The screenshot and hilarious story above was sent to us by one of our Alpha backers, Hrochnick. 

Thank you for reading and being a backer! Your support means a lot to us =)

Space Haven Development Update - DevBlog #26
almost 5 years ago – Fri, May 10, 2019 at 02:06:09 AM

Day 24 of the journey, and Ayla has had enough of Cailyn's crap.
Day 24 of the journey, and Ayla has had enough of Cailyn's crap.

Day 24 of the journey, and Ayla has had enough of Cailyn's crap. The hilarious scene above was posted by one of our Alpha players madbird-valiant on Reddit. Thanks for posting it! Had a good chuckle when we saw it =)

This is the first development blog update after our Kickstarter ended. Prior to this we have already done 25 of them during the development of Space Haven! If you want to read and see older posts of how Space Haven came to be you can do so at our own forums. It can be quite interesting to see the very first screenshots and footage of the game =) The posts aren't in perfect order there, so be sure to check the number (#) when navigating.


Shuttles arrive from running errands. Footage posted by JokerINC on Discord.
Shuttles arrive from running errands. Footage posted by JokerINC on Discord.

One of the things we wanted to achieve with Space Haven was to have complete freedom to let you shape a spaceship of your own desire. We have been looking at your awesome looking spaceship creations and want to sprinkle our development blog update with screenshots of them! The screenshots you will see below are all created by you, our Alpha players.

Screenshot posted by Stuka on Discord.
Screenshot posted by Stuka on Discord.

It was exciting times for us when mid April arrived and it was time to let you hop in on the Alpha journey! It's always a bit nerve wracking to put out a game in any state, as a game developer you're always a bit afraid that the game will not be enough. 

We are only in Alpha phase right now, but we still wanted it to be enough for a solid beginning! It has been a real joy watching you play and post screenshots, discuss different strategies and report bugs. There's been quite a lot of bugs reported. We want to give our thanks to all of you! =) Remember that you can press F11 when playing for an easy way to send us bug reports. Please be considerate when using this feature as it could easily lead to a flood of reports. Check the already known bugs in the same menu to avoid sending duplicate reports.


Screenshot posted by Darklordiablo on Discord.
Screenshot posted by Darklordiablo on Discord.

We are also very positively surprised by how supporting and understanding you have been. Some of you went out of your way to write us positive encouraging feedback, both through our social media channels and through in-game surveys. We have seen them, and it means a lot to us! Thank you!

Millenium Falcon posted by Onebit on Reddit.
Millenium Falcon posted by Onebit on Reddit.

We've been sorting and fixing reported bugs these past weeks, and made some small implementations along the way. Hoping we can focus more on implementing improvements and new features soon!  If you are currently playing the Alpha of Space Haven and finding it hard to understand something, join our Discord and chat with others playing the game too! You will be able to find a lot of help for your own journey.


Screenshot posted by Rob Dee on Discord.
Screenshot posted by Rob Dee on Discord.

You have also sent us a lot of suggestions and ideas! Keep em coming! The best place to submit them is the in-game survey system, which you can find in the main menu cloud section. This allows for the easiest way for us to scroll through various suggestions. You can see the most recent patch notes in the main menu under "patch notes". Be sure to check the news section too, to see if there's an update available.


Screenshot by SirTiller on Discord. He calls his ship the "Fat Frog".
Screenshot by SirTiller on Discord. He calls his ship the "Fat Frog".
That's a nice amount of feedback!
That's a nice amount of feedback!

About the in-game survey

We are not able to answer your submissions, but rest assured we have read them! This is actually one of the best and most efficient ways for us to gather feedback, and see what kind of features are asked for by many of you.

Would be awesome to be able to send you answers but hey, that's what Discord, Reddit and forums are for =) 


Many of you have praised the music in Space Haven, and rightly so! When we started thinking about music for Space Haven we announced it on Reddit and let composers submit their samples for our early alpha demo. Paul saw it, and messaged us. With some back and forth messaging we found a tune that worked, a tune that would later become Nebula Signals. It was a match made in Haven! (Pun intended).

We will be keeping Paul busy, and looking forward to let you hear all the new tracks in the near future! If you want to chat with Paul you can do so on our Discord channel, where he keeps his very own Pauls Music Devlog.


WIP - Something we are working on. The more the merrier =)
WIP - Something we are working on. The more the merrier =)

Here's a little teaser for you of what's to come in the near future! Some type of Minimap perhaps? Maybe! Perhaps not only that, perhaps something more comes with it. The more the merrier they say =)

Late backing is still possible at Bugbyte Store.
Late backing is still possible at Bugbyte Store.

It's still possible for late backing for Space Haven. We have our own store up and running. Unfortunately upgrading a pledge is not possible but getting yourself another level of goodies or letting a friend know of the opportunity to join Alpha is there! 

You can find our store here: http://bugbyte.fi/store 

We are working hard to improve on the game and looking forward to post another update in the near future, stay tuned! =) 

If you have any problems with the game or haven't received your Backerkit invite (Reward Code survey and Alpha Access) please send us a mail to [email protected] and we will promptly help you!