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Space Haven

Created by Bugbyte

A spaceship colony sim placing you in charge of a ragtag civilian crew in search of a new Earth, designed by and for fans of RimWorld. Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim for Windows, Mac, Linux. Order now and get access to the current Alpha within 24 hours as a digital download. Includes all upcoming updates to the game.

Latest Updates from Our Project:

Space Haven Alpha 7 - Advanced Game Customization, Localization, Starmap improvements and more.
about 4 years ago – Fri, Apr 10, 2020 at 01:26:44 AM

So, we find ourselves in midst of a pandemic. Never would we have believed that we and the world would find ourselves in such a situation as the Steam early access release of Space Haven closes in.

We truly hope you are safe out there. So far we have managed to continue on as before, our small 3 person indie team has not been infected. We've stayed healthy and focused our energy on Space Haven, and as a result there's lots of new features we want to show you. =)

Advanced Game Customization

Many knobs and levers to emphasize your beloved features in the game.

We have created difficulty levels for the game,  and the possibility to customize your playthrough if you want to. It is a type of creative mode, where you get to specify what resources you start with, what kind of asteroids or derelict ships are found in the start sector and so on. This can be tweaked on a galaxy level too, meaning if you want a galaxy full of resources you can create that for yourself.

For players wanting to forget the challenge and just build in peace we added a sandbox mode, which will enable you to spawn resources at your will.

New features:

  •  Advanced Game Customization - Customize your playthrough with regards to resources, asteroids, derelict ships, alien presence and so on. Emphasize your beloved features.
  •  Sandbox mode - A sandbox category has been added to the build menu, allowing you to spawn resources and possible other items at will.

Crew Selection Screen and Customization

You can now customize the colors of your crew outfits.
A crew selection menu has been added to the game!

Another new addition is the crew selection screen, where you will be able to decide who you will take with on your journey through space. Many want to leave Earth and hop on your crew, in hopes of finding a better place to live. You need to decide who you take with, and what kind of colors their shirt and pants have.

New features:

  •  Crew selection menu - Choose who you take with as part of your starting crew as you venture out to find a new home among the stars.
  •  Customize crew outfits - Choose the colors of your crew member outfits. Everyone can have a purple shirt, or yellow, or something completely different!

Starmap improvements

Starmap now has fog of war.

We've added a fog of war to the starmap, which reveals the next destinations but no further than that. This allows for some surprises with how the other faction spaceships move around in the starmap, it also adds to the feeling of exploration when traveling in the galaxy. We also had a little time to tweak some of the space backgrounds within sectors.

New features:

  •  Starmap fog of war - Pirates might catch you by surprise now!
  •  Polished backgrounds - At least some of the backgrounds will look a bit better =)
Special derelict ships, so called claimable derelicts, can now be claimed and added to your fleet.

Claimable derelict ships - These are special derelict ships which can be claimed and added to your fleet. Go explore them and once all creatures lurking in the shadows have been cleared out this special derelict ship can be captured and added to your fleet. However, it might require a substantial amount of repairs and resources to make it capable of hyperspace travel.

Additionally, all the factions in the game now have some new ships in their fleet, so you will meet more than just the little scale spaceships later on in the galaxy.

New features:

  •  Claimable derelict ships - These special derelict spaceships can be claimed and added to your fleet.
  •  New faction spaceships - Added some bigger ships for the various factions in the game.

Space Haven - Now available in 12 languages

We've spent a lot of time to make Space Haven available in other languages besides English. We hired a team of professional translators for the job, and they have just finished their initial translations of texts in the game.

Space Haven is localized to the following languages:

  • ENGLISH
  • GERMAN
  • FRENCH
  • CASTILIAN-SPANISH
  • ITALIAN
  • RUSSIAN
  • SIMPLIFIED-CHINESE
  • JAPANESE
  • KOREAN
  • CZECH
  • POLISH
  • PORTUGUESE-BRAZIL

We've done the best we can in providing them with a good context to work from, but there will surely be texts that have been wrongly understood and therefore not translated in the best way possible. Alpha testers, we now call upon you to help us find the issues with the translations and send us reports when you find them.

We have set up a channel for each language in our Discord server. You will be able to post screenshots and explain what's wrong with the translation. If you know some of the languages listed well enough we would truly appreciate your help in making the translations as good as possible!

 Help us check the translations

  •  Step 1: Join our Space Haven Discord 
  •  Step 2: Check the localization channel on our Discord and read the instructions =)
  •  Step 3: Play the game in a language you know and start reporting issues!

How to Update

If you're an Alpha backer or higher you can now update the game either through the in-game update mechanism or through the Bugbyte redeem site:

  •  Method 1: You can use the in-game update mechanism. Launch the game and go to main menu and click Update! (You need to be logged in to Cloud with your account you used to redeem your Reward Code)
  •  Method 2: Navigate to the Bugbyte redeem site and log-in with your account (Created when you redeemed the Reward Code) to grab the newest build: http://bugbyte.fi/redeem 

We will most likely be Quick Patching the game in the coming days, so be sure to check out the in-game news section frequently.

If you're not an Alpha tier backer don't worry, we are once again one step closer to Steam Early Access, which is when we will send out access also to Crew Member backers!

Steam Early Access

We're preparing for a Steam Early Access release, but we do not have a date yet. We want to release this year. However, times are very uncertain, and so many factors play into a successful official release. If one of us three becomes ill it could seriously affect any set release date we would have.

The game build needs to be ready, void of any game breaking bugs. The translations need to be checked and in good enough shape. Our current plan is to make a decision around a month before release, and once we have it clear to ourselves we will notify you =)

Thanks for reading and see you in the next update!

Space Haven Alpha 6 - The Ship-to-Ship Battles Update.
about 4 years ago – Tue, Feb 11, 2020 at 07:43:31 PM

Is it a bird? Is it a plane? No! It is the thunderous roar from a spaceship turret. Space Haven Alpha 6 is the biggest update to date and brings ship-to-ship battles with it, along with a bunch of smaller feature additions, improvements and bug fixes.

Developing support for ship-to-ship battles was challenging design wise, but we're really happy with how it turned out and how it further supports the core of the game. The new additions enables you to build a proper bridge for your spaceship consisting of many console modules.

Note! There's only one turret at the moment, but our focus was to implement the base and make ship-to-ship battles fully functional. We will be adding more with time.

The Spaceship Bridge

It's now possible to build a proper bridge for your spaceship, with 3 new console modules introduced making the total amount of console modules 4. Each console is specialized in controlling a certain aspect of the defense and attack systems. The consoles are:

 The Operations Console

The operations console is used to hail other spaceships and communicate with their crew. It is also used to control scanner modules. Needs crew member to operate.

 The Weapons Console

The weapons console is used to control the various turrets of the spaceship. One console is capable of controlling all turrets in the spaceship, as long as a crew member is stationed at the console.

The Shields Console

Shield modules form a continually regenerating protective energy shield around the ship, and use power to recharge. Shield generators are controlled by the shields console seen above.

The Navigations Console

This navigation console combined with a hyperdrive enables the spaceship to hyperjump between solar system areas. Needs a crew member to operate.

Ship-to-Ship Battle Mechanics

A ship's overall health is divided into hull stability and shield strength, which can be strengthened with hull stabilizers and shield modules respectively. Power will also play a part, as attack and defense systems will be more prone to consume larger amounts of power.

Various turrets will have their own specifications regarding hull stability damage and shield damage, in addition to these special properties can be added. Examples of special properties could be a turret with projectiles causing internal fires, another turret may act much like an EMP turret shutting down power within an area.

A Hull Stabilizer reinforces the spaceship's frame, strengthening it and generally improving structural integrity. Multiple Stabilizers can work in unison to bolster the hull far beyond its normal limits.

A ship's hull is not generally penetrated until the hull stability is lost, at which point the hull stabilizers will be overloaded and explode, along with other hull integrated elements like turrets, shield modules, hangars and more inevitably causing the whole ship to explode to a good degree. It's still possible to save the crew and the ship after this, but generally a scenario like this is devastating. Roof elements, like turrets shields and scanners, can be targeted and destroyed individually.

All so called system modules reserve system points when built, if you want to build a ship with more hull stability you will have to sacrifice on some other front, like fire power or shield strength. Larger ships will have more system points to spend on system modules. There will not be a wide selection of turrets in the beginning, but with time more turrets will be added to the game.

Scanning

Feeling curious and want to see what's going on in other faction spaceships currently in the sector? Build a scanner and you're able to peek in. The scanner will come in handy when trying to determine whether this is a crew you want to mess with, or where to direct your more powerful special turrets.

"Seems Jemima and Lisette are playing Fatman Returns in co-operative mode. Others are probably sleeping. This is our chance to do a sneak attack and steal their space food."

New Music

We've kept Paul very busy and had him produce 4 new music tracks for the game for this update. You can listen to one of the new tracks above, this one is named "Memories".  The soundtrack has come a long way, now with 12 in-game main tracks plus some additional tracks for things like exploring derelict ships and crew combat. That's well over 30 minutes of excellent music!

Space Haven Official Wiki

We've been working on a wiki/guide for Space Haven, filling it up with information and tips. We hope it will be of help for new players to get answers if something is unclear. We will keep adding information with time as we find out which things are hard to understand. You can check out the wiki below:

http://bugbyte.fi/spacehaven/wiki

How to Update

If you're an Alpha backer or higher you can now update the game either through the in-game update mechanism or through the Bugbyte redeem site:

  •  Method 1: You can use the in-game update mechanism. Launch the game and go to main menu and click Update! (You need to be logged in to Cloud with your account you used to redeem your Reward Code)
  •  Method 2: Navigate to the Bugbyte redeem site and log-in with your account (Created when you redeemed the Reward Code) to grab the newest build: http://bugbyte.fi/redeem 

We will most likely be Quick Patching the game in the coming days, so be sure to check out the in-game news section frequently.

If you're not an Alpha tier backer don't worry, we are once again one step closer to Steam Early Access, which is when we will send out access also to Crew Member backers!

We love to hear from you guys so don't hesitate to come have a chat with us =) You can connect with us from through the channels below:

We also have our mailing list which is great for keeping up to date with important news: http://bugbyte.fi/register

Need help with something? Send us an e-mail and we'll help you at: [email protected]

Be sure to wishlist Space Haven on Steam and GOG, to be notified of release =)

Full List of Patch Notes

  • Saved games are not supported from alpha 5 and previous versions.
  • Ship-to-Ship battles implemented.
  • Modified and implemented new features to the User Interface to support ship-to-ship battles.
  • Implemented various ship-to-ship battle effects, such as explosions and shield effects.
  • 3 new consoles to build: Weapons console, Shields console and Operations console.
  • New Facilities to build: Energy Turret, Shield Generator, Hull Stabilizer, Scanner and Solar Panel.
  • Added a new source of power, the solar panel, with efficiency based on the distance from the star system sun.
  • 4 New in-game music tracks added.
  • Modified and created some new ships for the factions you encounter.
  • Smaller improvements to the user interface and various in-game texts.
  • Balanced power generators.
  • Improved power view mode.
  • Added adjustable area range setting to power nodes.
  • Added in-floor power node.
  • Gas scrubber now produces carbon over time.
  • Increased certain starting resources slightly in scenario 01 and 02.
  • Autosave interval time is now 5 minutes in real time.
  • Added Hide UI keybind, for taking nice screenshots without the UI.
  • Help menu added with a link button to the Space Haven Official Wiki/Guide.
  • Scrapper renamed to Recycler.
  • Life Support renamed to Oxygen Generator.
  • Core renamed to Power Generator.
  • Tweaked default crew priority settings.
  • Rebalanced Optronics Fabricator, Cell Fuser, Advanced Assembler, Chemical refinery production lines.
  • Added a jobs associated with this facility tab for facilities, allowing manual assign when needed.
  • Tweaked traits to include things like surrender rate. A hero will be unlikely to surrender.
  • Fixed a bug where sector content was not updated when entering a new sector.
  • Fixed a bug where the resolution could not be bigger than 5280 pixels wide.
  • Fixed renaming crew member to change the name in the top list also.
  • Many other bug fixes.

Bugbyte wishes you a Merry Christmas and a Happy New Year.
over 4 years ago – Thu, Dec 19, 2019 at 09:33:13 PM

Spacefarer.

We've arrived at the end of the year and it's once again time to head out to take a little break and celebrate Christmas and New Year replenishing our strength for the coming year, 2020.

This year was special to us. It's hard to fathom that it has already been well over 7 years since we started on our journey to create games. A lot has happened in that time, a lot of hardships and disappointments, but also successes that kept us alive to fight another day. We're very grateful to still be alive as an indie studio to this day.

Being a game developer is wonderful because you get to bring fantasies to life, and create experiences and emotions for others playing your creation. If you were to ask what brings a game developer great joy it's usually seeing players talk and react to your game. In a positive way of course =) Seeing someone bash your creation can feel devastating and demoralizing, but the best way to react is to try to understand what's wrong and improve from there.

We never intended or planned for Space Haven to be such a long project, just some odd months more and we're at the 4 year mark. 4 years! A lot can happen in 4 years, like suddenly having to wear glasses to see. So what happened? Well, the usual thing happened. We envisioned a game, started creating it and as the years rolled by we realized we weren't building a house, we were building a very big castle. And castles take a lot of time to build!

If we've had spent less time on Space Haven then Space Haven would not be the game it is today, it would be an entirely different game. And very likely not as enjoyable. See, that's what happens when you work on a game. You realize it needs more, that it's not yet enough. So you keep working on it, crafting it day by day hoping one day it's something special. Like a big castle ready to house many people.

It's been amazing to see the power of a supporting community. Just when we thought our castle would remain unfinished as nothing but a solid foundation for something magnificent, you came to our aid with your wheel barrows and shovels! You gave us the means to continue crafting our castle that is Space Haven. One of our game developer dreams was to have a successful Kickstarter one day, one of those Kickstarters that make other game developers use it as an example of what's possible. It happened, and you made it possible =)

Thank you from the bottom of our hearts for making one of our game developer dreams come true. Thank you for supporting us and enabling us to continue crafting Space Haven, the big castle we want to share with you. 2020 is going to be yet another big year, hopefully you are with us then too!

Yogscast playing Space Haven in the Jingle Jam Stream!

Now for some more merry news. As mentioned previously we decided to participate in the Yogscast Jingle Jam with one of our previous games, Battlevoid: Harbinger. 

In return, the Yogscast promised to give Space Haven a go in their Jingle Jam streams and show it to their community. (NOTE! Space Haven is not part of the bundle) It was so exciting watching them play, they seemed to love the game and have a lot of fun with it. If you missed it don't worry, you can watch the whole video of them playing below:

https://www.twitch.tv/videos/523095593?t=0h21m9s

Our goal is to officially release Space Haven as a solid Early Access version next year (PC/Mac/Linux), once we feel we are ready and find a good time frame. We will of course notify you closer to release. This means that right as the game is officially released you beloved backers, who are still waiting to play, will also get access. Once in Early Access, we will continue hammering away on the game update by update.

If you want to do something in a merry Christmas spirit to help us you can simply share the Yogscast video with a friend, or let your favorite streamer know that Space Haven is starting to become really solid and they should totally play it =) 

Merry Christmas and a Happy New Year! See you in 2020 =)

- The Bugbyte Team

Space Haven Alpha 5 - The Cool UI Update.
over 4 years ago – Mon, Nov 25, 2019 at 11:20:28 PM

 Greetings, Spacefarers.

Christmas is closing in and so is the Yogscast Jingle Jam! We have decided to join the Jingle Jam Bundle this year, with one of our older games Battlevoid: Harbinger. All the proceeds of the bundle go to charity! We try to do something charitable every year, even if it something small. Part of the fun of having some success is the ability to give back! =)

Additionally, the Yogscast crew has promised to play Space Haven in their stream, and we're really excited to see that. This will be a great opportunity for you to see the current state of Space Haven, and do check out their Jingle Jam streams throughout the whole of December!

We've been working on improving the user-interface the past month, to support you on your journey through space. Step-by-step the UI is improving, making everything more intuitive and valuable information more accessible. 

Moving things around, improving and adding some stuff and sprinkling it with some new features. Above is a screenshot of how the UI looks now. We've rearranged things a bit to allow for the possibility to show more resources in the top bar with a customizable window. Crew members are also shown at the top and how many are shown can be customized. We've added a development progress bar to the main menu, giving a very rough estimate of when a next update could arrive.

Customizable resource window in the top bar of the user interface. You can play with your own desired setting. If you want to see a lot of resources on the screen at all times you can keep the resource window large. If you don't, just keep it small =)

Crew members are now shown at the top part of the user interface. You can also customize how many crew members you want to see at a time with a drop-down list. Various elements, such as mineable asteroids, derelict ships and spaceships belonging to other factions are shown in their own part of the UI. 

Spaceships and stations now have roofs! And you can see them. This is the beginnings for being able to add cool stuff on the roof, like turrets, shields and solar panels.

Some other cool new UI features:

  • Big notifications for important events.
  • A much requested even faster game speed option.
  • The game clock has also been refined.
  • Bind objects to groups using ctrl+(0-9).

Furthermore, we added a log to the game, giving that nice little touch to creating a story. Want to know that Pete got the "shat pants" condition? No? Well, you will know anyway.

We have also started working on ship-to-ship combat, which is also why the UI needed some redesigning to be able to support and show valuable information related to ship-to-ship battles. Christmas is closing in fast, we're not sure if we can manage a beginnings of ship-to-ship combat update before it but we will try. We will see how it goes =)

How to Update

If you're an Alpha backer or higher you can now update the game either through the in-game update mechanism or through the Bugbyte redeem site:

  •  Method 1: You can use the in-game update mechanism. Launch the game and go to main menu and click Update! (You need to be logged in to Cloud with your account you used to redeem your Reward Code)
  •  Method 2: Navigate to the Bugbyte redeem site and log-in with your account (Created when you redeemed the Reward Code) to grab the newest build: http://bugbyte.fi/redeem 

We will most likely be Quick Patching the game in the coming days, so be sure to check out the in-game news section frequently.

If you're not an Alpha tier backer don't worry, we are once again one step closer to Steam Early Access, which is when we will send out access also to Crew Member backers!

We love to hear from you guys so don't hesitate to come have a chat with us =) You can connect with us from through the channels below:

We also have our mailing list which is great for keeping up to date with important news: http://bugbyte.fi/register

Need help with something? Send us an e-mail and we'll help you at: [email protected]

Be sure to wishlist Space Haven on Steam and GOG, to be notified of release =)

Full list of patch notes

  • User interface updated.
  • Spaceships now have roofs! And you can see them.
  • Tweaked default surrender rate from 10% to 0%.
  • Improved notification texts.
  • New upcoming version feature in main menu.
  • Names in credits are now alphabetical.
  • Improved construct job placement, builders will no longer wall themselves in a corner so easily. 
  • Removed "set default trade" on airlocks and added "allow trade" instead. You can now have many airlocks and do multiple trades if possible (npc needs multiple airlocks or different ships).
  • A new community section in the main menu of the game.
  • Start resources increased for the sandbox scenario.
  • Derelict ships are now less populated by the big alien creature, relieving the frustration which was caused by them spawning too frequently.
  • You can now bind to groups using ctrl+(0-9).
  • There is now an even faster speed setting. Shortcut keys for speed renamed to accommodate for this change.
  • Fixed a bug with saving sectors.
  • Fixed a crash when a trait had a missing text.
  • Fixed bugs.

Space Haven Alpha 4 - The Big Mixed Bag Of Goodies Update.
over 4 years ago – Wed, Oct 09, 2019 at 01:59:54 AM

Girl. You walked into the wrong ship. Now show our Captain Pedro some respect or you gun' get it!

Greetings, Spacefarers.

Time flies when you are working on something cool and we believe this is the most exciting update for Space Haven so far! This big mixed bag of goodies update has it all, the biggest feature updates include:

  • A new alien and the alien behavior implemented further. 
  • Hailing and communicating with other factions, with faction relationships, settlements and more.
  • Boarding with the ability to surrender, take prisoners and demand ransoms implemented.
  • A tool to create your own prison areas aboard your ships and take prisoners of your own.
  • AI behavior and user interface improvements.
  • Medical beds now functional with doctors capable of tending to and patching up injured patients.
  • Graphical additions and general improvements.
  • A ton of bug fixes and many more smaller feature implementations and improvements. See full list of patch notes at the bottom of this post.
This new alien is capable of charging and knocking down your crew members. It also transforms incapacitated crew members to cocoons and drags them to the alien lair.

We added a new alien to the game. This specimen is capable of charging forward like a squid in water, by using it's tentacles to create a forward motion force. This allows it to quickly cover a lot of distance and even ram a crew member or other target. 

The alien does its thing on a incapacitated crew member.

Once a crew member has been incapacitated this alien is capable of transforming them to an alien cocoon. This locks the crew member into a paralyzed state, optimal for the alien to transport them.

Holy shit, those are some big eggs! They don't look like the kind you boil in the morning. We need to get the hell out of here.

The new alien will eventually drag the cocoon to the alien lair and plaster the poor captured crew member to a wall. It's up to you to decide if you want to try to rescue the poor souls.

Watching other factions fight the aliens is fun! Here the pirates tried to chew a bite too big by venturing out into a derelict ship to plunder it for goodies. Philomena, the last standing notorious pirate, tries desperately to use her pistol to fend off the aliens but is quickly overwhelmed.

You can now hail and communicate with other factions.

You can now hail and communicate with other factions. Communication is currently done from the bridge module, and once both parties are ready to receive each others transmissions a communications window will pop up to allow you to interact with the other party.

We've also implemented faction relationships, discussion mood, power balance between fleets, the ability to surrender, agree to cease fire and pay settlements. This same interaction system works also for interactions with characters you meet or capture.

All factions are now capable of attacking not only you, but also each other. Pirates may attack you and take all your crew members captive, then demand a settlement for setting you free. You are able to do the same for any other faction group you meet. Pirates may also attack civilians or any other faction, and the factions can make their own settlements between each other.

A character may give up and surrender to the enemy in the heat of combat, the chance for this rises with every wound the character sustains. When a character has surrendered you can no longer draft or control them.

Losing does not immediately mean the game is over. Most often the other faction does not want to murder you cold blooded, but rather acquire a nice chunk of your resources and move on. If you lose, you can agree to pay whatever the other party demands from you, and continue on to survive one more day.

Factions can attack you or each other and take prisoners and use the prisoners to extort the other party for credits or resources. You might not always care, since Pete was a nuisance anyway but if you do, pay a settlement and watch the exchange happen! You also have the ability to attack other factions, take one or more of their crew members captive and extort the faction fleet to pay to get their beloved crew member back.

We've created a new tool to enable you to create a prison of your own desire. Build a room or many rooms to be used as a prison with more or less comfort. Prisoners would probably appreciate a Kitchen and a toilet would be good too, but neither of these are requirements. It's up to you to decide how comfortable you want your prisoners to be, and if you want them to stay alive or not.

Medical beds are now functional and will help crew members heal from their wounds and Doctors can patch up more serious cases.

Inevitably, all this fighting causes wounds and injuries for your crew members. We've made medical beds functional and linked them to the Doctor skill. Medical beds use IV fluids to help patients heal and give the patient nutrients while resting, and Doctors will use medical supplies to operate on patients and patch up open wounds.

Laurie's open wound was patched up by a doctor. She's doing good but feeling a little lonely in the med bay all by herself.

The character conditions system allows us to create injuries, wounds and open wounds. An open wound might cause a crew member to bleed to death. It can heal by itself if the crew member is lucky, but bringing the individual to a medical bed and having a Doctor patch them up will close wound and thus prevent the character from bleeding to death.

We've also improved the AI character behavior for factions, they will now arm themselves if they find weapons lying around. Also, when on boarding missions the AI will try to explore spaces keeping units in groups and ready to help each other.

See all details of what's new in the patch notes at the bottom of this post =)

How to Update

If you're an Alpha backer or higher you can now update the game either through the in-game update mechanism or through the Bugbyte redeem site:

  •  Method 1: You can use the in-game update mechanism. Launch the game and go to main menu and click Update! (You need to be logged in to Cloud with your account you used to redeem your Reward Code)
  •  Method 2: Navigate to the Bugbyte redeem site and log-in with your account (Created when you redeemed the Reward Code) to grab the newest build: http://bugbyte.fi/redeem 

We will most likely be Quick Patching the game in the coming days, so be sure to check out the in-game news section frequently.

If you're not an Alpha tier backer don't worry, we are once again one step closer to Steam Early Access, which is when we will send out access also to Crew Member backers!

We love to hear from you guys so don't hesitate to come have a chat with us =) You can connect with us from through the channels below:

We also have our mailing list which is great for keeping up to date with important news: http://bugbyte.fi/register

Need help with something? Send us an e-mail and we'll help you at: [email protected]

Wishlist on Steam!

Be sure to wishlist Space Haven on Steam and GOG, to be notified of release =)

Full list of patch notes

Alpha 4 - New Features Implemented (NOTE! Saved games are not supported from Alpha 3.)

  • Save games are not supported from alpha 3.
  • New alien added and alien behavior implemented further. Aliens can now incapacitate your crew members and drag them to their lair to be cocooned to walls.
  • Medical bed functionality implemented, along with tending to patients.
  • Medical supplies added. Injured crew members laying in medical beds need IV fluid as food.
  • Implemented Doctor skill. Doctors can patch up open wounds, this requires medical supplies.
  • Crew might now need medical bed if they get the open wound condition.
  • Implemented communication with other factions. Ability to hail other factions and negotiate. 
  • Boarding implemented, with enemies boarding the player and vice versa.
  • Enemy can now take your crew members as prisoners, and vice versa.
  • Implemented the ability to surrender, agree to cease fire and pay settlements.
  • Implemented faction relationships, discussion mood and power balance when interacting with a faction.
  • New Surrender rate added for crew members. Some will be more prone to surrender than others during fights.
  • Engine mass limit lifted to 1600 from 1200.
  • Starting resources for scenario 01 and 02 buffed slightly for ice in asteroids, food, tech blocks and energy blocks.
  • Created some new ships for many of the factions instead of just one default ship for everyone.
  • "Scanning" in systems menu has been renamed to "Comms".
  • Logistics can now be turned off for facilities, meaning that new resources will not be delivered to the facility.
  • Improved the functionality of character conditions.
  • Trade is now required as a permission to be able to trade with a faction.
  • Only drafted characters can lock doors in combat mode.
  • Added prisoner area permission tool to build menu. Implemented also support for possible other area permissions.
  • Improved and added new user interface notifications and information texts for various menus.
  • When selecting a blueprint the lower left information menu will show which resources are still missing.
  • When checking a refinery the information will state if you have needed resources stored.
  • Fixed many bugs.

Graphical:

  • Shuttle graphic polished.
  • Shuttle, mining pod and character spacesuit thrusters polished.
  • Walls polished.
  • Created new alien and alien animations polished.
  • Resources added and icons polished.
  • Added tactical icons for comms and buttons polished.
  • Tweaked fonts, character icons.
  • Crew surrender and prisoner related stuff.
  • + General improvements and polish to various elements.

Once again thank you for supporting us and your patience! See you again in the next update.

- Bugbyte