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Space Haven

Created by Bugbyte

A spaceship colony sim placing you in charge of a ragtag civilian crew in search of a new Earth, designed by and for fans of RimWorld. Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim for Windows, Mac, Linux. Order now and get access to the current Alpha within 24 hours as a digital download. Includes all upcoming updates to the game.

Latest Updates from Our Project:

Space Haven Alpha 9 - Now Released!
over 3 years ago – Sat, Aug 01, 2020 at 10:35:49 AM

Alpha 9 is now Released! Below is a recap of the new main features included in Alpha 9, along with a full list of patch notes. Enjoy this new update and let us know if you stumble upon any big problems!

Faction Interactions

So far all the communication requests have come from the player, whether it is the want to trade or have a simple discussion otherwise. We've spent some time and implemented these interactions further, allowing other factions to contact you in case there's something they need or want.

These additions will give more life to your encounters with other faction spaceships, as they can now signal their want to communicate with you too. Currently other faction spaceships may contact you if you happen to have prisoners or refugees belonging to them, asking for the possibility to get them back. Sometimes they might need some resource and ask for it, or simply push their luck by asking for a gift.

Signaling

A small problem with communicating is that it is tied to the operations console, and the player doesn't necessarily have someone there at all times. This could make it problematic to establish a communication channel, or for the player to know some faction ship wants to communicate.

We decided to implement signaling to help with this. Signaling can be seen as some form of Morse code signaling, which allows spaceships to communicate simple intents, like "we want to communicate", "we want to surrender", "we want to establish a cease fire and communicate".

Other spaceships can signal back their intent to accept or decline this request, thus making both parties aware of communication intentions and to get a crew member to the operations console.

Distress state

When a faction spaceship gets destroyed the crew members of that spaceship will look to evacuate and abandon their ship. If there's another spaceship belonging to their faction, they will flee to that spaceship and continue their journey with their faction.

However, if there's no other spaceship belonging to their faction present in the sector, they will look towards other faction spaceships with whom they are in a ally/neutral stance relationship wise. They will seek out to ask for help and become a refugee in hopes of being reunited with their faction one day. Since they activate their distress beacon other factions are allowed to enter their spaceship and help them.

Refugees

There's a big hole in our ship, can we come with you?

We've created a new character status in addition to the prisoner status, we're introducing the refugee status. Refugees are crew members, who have lost their home spaceship in a battle or otherwise, and are now looking to be reunited with one of their other faction spaceships somewhere in the galaxy.

If a pirate is with you in a sector bombarding a civilian spaceship and that spaceship gets destroyed, the civilians will want to reach out to you and ask for help. You can then decide if you want to take them with you, offer them sanctuary and a chance to be reunited with another of their faction spaceships one day.

Refugees are willing to help in some way. However, they do not work as long hours as your main crew members do during a day, as they want to save their strength. They are willing to help by carrying out logistics jobs, but are currently limited to that since they do not want to interfere with your crew and their specialized tasks you have set for them. Their priorities and schedules cannot be changed to keep a good balance. They yearn to be reunited with their faction one day, and will grow restless with time if this doesn't happen.

Refugee Conditions, Mood and Satisfaction

Keeping the refugees happy is important if you want to keep them working for you. Keep them satisfied by creating a nice area for the refugees to spend time and sleep in, keep them well fed to increase their mood. Refugees of a faction will react to seeing another member of their faction be a prisoner instead of a refugee. This will have a negative effect on their mood and could lead to them refusing to work for you.

Lying, Suspicion and Scanning

One of the most important things for a faction are their crew members, and once one is lost they usually want them back, unless it's that irritating Bob guy, whom nobody wants. (If your name is Bob please know we did not mean you but another Bob!)

When you encounter a faction spaceship they might contact you and ask if you've seen some of their lost crew members somewhere. If you have some on board as refugees or prisoners, you will have the options to tell the truth or lie.

Civilians scan some random areas of your ship and find out you have some of their faction crew members as refugees.

Lying is not nice. But hey, those refugees can be a good work force and you're not ready to give them up just yet. When you lie the other party might grow suspicious, or just want to check to be sure. If this happens they might do a scan of one of your ships.

They will randomly scan some parts of your ship revealing what's there, and if they happen to reveal a captive crew member belonging to them they will know you've lied. You can expect to get a hail request after this with someone quite angry on the other side.

Relationships with Factions

These new additions will give some first opportunities for your relationship towards another faction changing over time. Your decisions to help or not to help will affect how the faction sees you, and if you disregard calls for help often enough your relationship with a faction will dwindle to hostility.

Space Hazards

  • Solar Flares
  • Micrometeoroids
  • Siren Worlds
  • Nebulae


Space Hazards are represented with icons on top of sectors in the starmap. This will allow you to see what you are getting yourself in to =)

Solar Flares

Holy crap! What's going on here.

Solar flares overload your power nodes, possibly damaging them and cutting your power transfer short to a part of your ship. Fires can also break out, which means it is important to have some crew members on board the ship at all times.

Micrometeoroids

Watch your head, Charley!

Micrometeoroids rain down on your ship constantly while you're in a sector where they are present. Shields will mitigate their negative effects to a degree as long as they stay up. Mining pods can be struck by the meteoroids, causing a concussion condition for the crew member inside and possibly damaging the mining pod.

Micro breaches

We have also implemented so called micro breaches. Micro breaches are smaller hull breaches, not fully tearing the hull open but causing small cracks which cause depressurization. Micrometeoroids and certain turrets may cause these as they hit the ship hull. These micro hull breaches can be repaired by your crew members with their construction guns.

Siren Worlds

Jet has lost his mind, or really hates his bed.

Siren Worlds are peculiar planets whose strange signals mess with the mind. These signals will periodically cause your crew members to act in a strange manner, ranging from aggressive behavior to staring at walls. Be alert when staying in these sectors, as your crew members might do something you don't want them to do.

The signals from the Siren World may result in crew members getting conditions like the urge for destruction, effectively making them a saboteur starting fires on board your ship. Other examples are insomnia and loss of appetite, causing tiredness and hunger among your crew members. Aggressive behavior might also occur and your crew members might start fighting each other.

Nebulae

The fourth space hazard is the nebula. An interstellar cloud of ionized gases, which has a draining effect on shields. The nebula itself is not very dangerous, but it can lead to interesting and dangerous situations if ship-to-ship battles take place in a sector with a nebula.

Note on Space Hazards

The presence and frequency of the Space Hazards in the galaxy can be tweaked at will in the game customization menu, even individually. This comes handy if these hazards are something that you don't find a desirable feature. Furthermore, at the moment there's nothing forcing the player to enter theses systems unless a pirate happens to be in the same system interrupting the player fleet.

Some of you our players have voiced concerns that the aim of the hazards is just to punish players. That's not the aim at all =) The aim of the hazards is to create more variation to the stories emerging from the features in the game, more strategy to the starmap as one ponders the risk and the rewards of a sector, and interesting situations emerging within a sector with hazards impacting both your crew and the crew of other faction spaceships.

We've gotten feedback praising the new hazards, stating they add a ton to the game, but we've also gotten feedback that some of you might not enjoy these challenges, which is why we made sure to allow for disabling the hazards individually simply by clicking a toggle in the game customization menu. Alpha 9 contains other new features beyond the hazards, and this update is just one update among many to come. =)

Crew fights

Crew members can now start fights among each other if they get irritated enough. The chance for a fight to occur is based on various factors, such as overall mood and food status. If the crew member has a low overall mood and is also hungry on top of that they are more prone to become really irritated at someone.

Fighting causes some health damage, but crew members do not aim to kill each other. However, this could happen in some very rare instances where one of the crew members just happens to have very low health to begin with when the fight starts. Once they've let out enough steam they stop and go about their business.

Upcoming plans


Summer is short in Finland and the three of us need a break after what has been a very stressful year. We'll be taking some weeks off as a summer vacation and recharge our batteries for the upcoming Alpha 10 update.

Don't worry, we'll stick around to ensure there are no game breaking bugs with Alpha 9! =) After Alpha 9 looks stable we'll take that much needed break. We will return after the vacation and immediately start on Alpha 10, and we will post news of what's next with Alpha 10, once we have something to show!

Full list of Patch Notes - Alpha 9

  • Environment hazards Implemented - Solar flares, Micrometeoroids, Nebulae and Siren Worlds.
  • New Faction Interactions Implemented - Signaling, NPC Hailing, Distress State and Refugees.
  • Signaling - Allows spaceships to communicate simple intents directly, like "we want to communicate", "we want to surrender", "we want to establish a cease fire and communicate".
  • Distress state - Allows a spaceship and its crew to turn on a distress beacon and call for help.
  • Refugees - A new character status in addition to the prisoner status, saved crew members from destroyed spaceships who are looking to be reunited with their faction.
  • Suspicion - A new faction status, whereby another faction can be suspicious towards you that you are hiding something from them.
  • Implemented a lot of new communication dialogue related to the new faction interaction implementations.
  • NPC spaceships now signal and hail the player at times, asking if the player has seen their crew members who sent out a distress call.
  • The player can now try to lie in certain dialogue scenarios.
  • NPC factions can now help each other in distress situations as well.
  • Solar flares - Overload your power nodes and may cause fires aboard your ships.
  • Micrometeoroids - Rain down on your ships and strike your mining pods. Shields mitigate to a degree.
  • Microbreaches - Small cracks which cause depressurization.
  • Siren Worlds - Peculiar planets whose strange signals mess with the mind.
  • Nebulae - An interstellar cloud of ionized gases, which has a draining effect on shields.
  • Added Space Hazards individually to the game customization screen - Tweak their presence and make them non-existent if you so desire.
  • Ability to set the resource amounts for derelicts added to the game customization screen.
  • Harsh game difficulty is now rebalanced to be harder.
  • Shuttles and miners can now become broken if hit by micrometeoroid.
  • Broken crafts can't work and leak oxygen.
  • Many Siren World character conditions added: Disorientation, Psychotic, Schizophrenia, Lost Appetite, Insomnia, Aggressivity, Urge to Destroy.
  • New Character conditions and behavior possibilities: Committing suicide, poisoning, seeing a captive crew member.
  • Implemented an improved way to override crew member schedules for a set amount of hours, for situations needing quick action.
  • Crew member schedule overriding can be done by selecting a crew member and from the crew management screen.
  • Tweaked Character conditions.
  • Tweaked energium to energy rod ratio lower.
  • Rebalanced trading prices of resources.
  • Made the game log more selective of which conditions and events are listed.
  • Hangars can be paused/unpaused to prevent craft from doing work.
  • Crew members can fight each other if they get irritated enough.
  • Added additional information for grow beds, to easily see if conditions are optimal for plant growth.
  • Graphic assets Improvements and Polish: Toilet, Hypersleep chamber, Operations console, Power capacitor, Airlock, Assembler.
  • Fixed in-floor power node restrictions to a degree.
  • Tweaked the surrender trigger from bullet hits to function in a better way.
  • Added a scaling system to the presence of space hazards within star systems, giving the player a bit more time to build up a ship with necessary systems ready. Space Hazards can still be encountered early on, but it is much less likely than in later systems.
  • Added auto-toggling repair for micro-breaches, making crew members react to them more quickly. If auto-maintenance is toggled on (As it is by default) crew members will prioritize
         micro-breaches even during their free time and sleep.
  • Tweaked the solar flare event occurrence interval range to be a bit longer within a sector with a solar flare, this gives the player a bit more time to repair their ship before another
         solar flare hits.
  • Adjusted crew members with the Suicidal trait to not get a mental break so easily.
  • Fixed bugs.

Community Highlights

Power of the sun by Invisieman
Small and effective, by kerolefou
Nice ship by TibiEtlgni
A familiar looking ship by Ungai

If you want a chance to get your own ship in the updates post them in our Discord server #screenshots-and-videos channel =)

Join Space Haven Discord: http://discord.gg/spacehaven
You can also post them on Steam: https://steamcommunity.com/app/979110/screenshots/

Report bugs here: https://steamcommunity.com/app/979110/discussions/4/
Discuss Space Haven here: https://steamcommunity.com/app/979110/discussions/0/
Technical Support: https://steamcommunity.com/app/979110/discussions/1/
Space Haven subreddit: https://www.reddit.com/r/SpaceHaven/

Thanks for reading and see you again in the next update! We'll return after our summer break and will give information on Alpha 10 =)

Space Haven Early Access Release and Alpha 9 Progress Report.
over 3 years ago – Wed, Jul 08, 2020 at 08:42:06 PM

We're super happy with how the Early Access release has gone. It has been a very stressful time, with the release day being especially stressful. Things always seem to happen at the last moment, we found some bugs and got frantic, there were some obstacles and panic moments but it all worked out in the end.

Space Haven soared like a rocket at release and was within the top three global top sellers within an hour of release. It stayed there for all of its first day, and within top 10 probably the first week. All in all the game is definitely a success and we're so happy to finally succeed well enough to stabilize our indie company after 8 years of constant financial struggle.

We want to thank you for being there with us and for all the support we have received. It means a ton to us and the Kickstarter success enabled us to take the game to a point it needed to be at Early Access release. Space Haven is now released as Early Access and we're so relieved to see the game getting a good response from players. It has been a lot of hard work, many years of hard work.

With many updates already pushed for Alpha 8 in the past 6 weeks we have now had some time to start on a new Alpha iteration! Here's an update on what we've been working on for the upcoming Alpha 9 so far.

We've been working on the first new features for the upcoming Alpha 9 update, and it is time to show what we've been able to produce so far! We're introducing Space Hazards and since one of the hazards affect crew members directly we found a good opportunity to add some new implementations towards adding a bit more depth to characters as well.

Space Hazards we're currently working on:

  • Solar Flares
  • Micrometeoroids
  • Siren Worlds

Space Hazards are represented with icons on top of sectors in the starmap. This will allow you to see what you are getting yourself in to =)

Solar Flares

Holy crap! What's going on here.

Solar flares overload your power nodes, possibly damaging them and cutting your power transfer short to a part of your ship. Fires can also break out, which means it is important to have some crew members on board the ship at all times.

Micrometeoroids

Watch your head, Charley!

Micrometeoroids rain down on your ship constantly while you're in a sector where they are present. Shields will mitigate their negative effects to a degree as long as they stay up. Mining pods can be struck by the meteoroids, causing a concussion condition for the crew member inside and possibly damaging the mining pod.

Micro breaches

We have also implemented so called micro breaches. Micro breaches are smaller hull breaches, not fully tearing the hull open but causing small cracks which cause depressurization. Micrometeoroids and certain turrets may cause these as they hit the ship hull. These micro hull breaches can be repaired by your crew members with their construction guns.

Siren Worlds

Jet has lost his mind, or really hates his bed.

Siren Worlds are peculiar planets whose strange signals mess with the mind. These signals will periodically cause your crew members to act in a strange manner, ranging from aggressive behavior to staring at walls. Be alert when staying in these sectors, as your crew members might do something you don't want them to do.

The signals from the Siren World may result in crew members getting conditions like the urge for destruction, effectively making them a saboteur starting fires on board your ship. Other examples are insomnia and loss of appetite, causing tiredness and hunger among your crew members. Aggressive behavior might also occur and your crew members might start fighting each other.

Crew fights

Crew members can now start fights among each other if they get irritated enough. The chance for a fight to occur is based on various factors, such as overall mood and food status. If the crew member has a low overall mood and is also hungry on top of that they are more prone to become really irritated at someone.

Fighting causes some health damage, but crew members do not aim to kill each other. However, this could happen in some very rare instances where one of the crew members just happens to have very low health to begin with when the fight starts. Once they've let out enough steam they stop and go about their business.

As you can see not only does the implementations for the Siren World effects result in some cool new events, they also enable us to add a bit more depth to the crew members.

Final notes

This is the stuff we've been working on for Alpha 9 so far. However, even if there's graphical representation of new features it doesn't always mean they are completely implemented and ready to go. Additionally, we still have some more features we want to include in Alpha 9 and will update you on the progress in a few weeks again!

Stay tuned for the next update and check out the community highlights below!

Mean looking ship by cameronsabin82
New Hope MK II by Dae
SSV Normandy SR-1 by LocoOne85
Fleet by Kreistor
Fan art by Becca. Neat looking mining pod!
You entered the wrong ship, Pirates! Fan art by Lulu Skorobogatov

If you want a chance to get your own ship in the updates post them in our Discord server #screenshots-and-videos channel, or on Steam! =)

Join Space Haven Discord: http://discord.gg/spacehaven
Technical Support: https://steamcommunity.com/app/979110/discussions/1/
Space Haven subreddit: https://www.reddit.com/r/SpaceHaven/

If you are looking for your Steam/GoG key follow instructions here below:

https://www.kickstarter.com/projects/bugbyte-ludibooster/space-haven/posts/2841954


Thanks for reading and see you again in the next update!

We have arrived - Space Haven STEAM/GOG keys now available.
almost 4 years ago – Thu, May 21, 2020 at 05:00:18 PM

Backers, we want to thank you for being with us on this journey. We have finally arrived to the Official Early Access release, which is tomorrow Thursday May 21st 10.00 am PDT. 

We believe that you will see the love that has already gone into Space Haven, and the endless potential it has. However, we see plenty of room to expand on and improve the existing features to bring them up their full potential, which will be our main focus. We want to keep working on Space Haven until it is a true gem among indie games.

We've worked hard to come this far and we hope you are with us tomorrow sharing this experience with us! =)

INSTRUCTIONS TO RECEIVE YOUR STEAM/GOG KEY

STEP 1 - ACQUIRING YOUR STEAM/GOG KEY FROM THE BUGBYTE REDEEM SITE 

  • Log in with your account (Same account you created earlier and redeemed the reward code with) at: http://bugbyte.fi/redeem 
  • The above site lists all your rewards if you have redeemed your reward code from the backerkit survey sent 1 year ago. If you have not yet redeemed a reward code please check the FAQ below for instructions.
  • Once logged in you will be able to claim a Steam key OR a GOG key. (Not both). If you stumble upon a problem please see the FAQ below.

FAQ

I cannot remember if I created an account on the redeem site, or my password?

Try the forgot password function at http://bugbyte.fi/redeem and see if you get sent a password reset.

I think I have a Bugbyte redeem account but when I log in I don't see any rewards listed?

You could have used another email to create your account earlier. Try remembering if you used another email to create your Bugbyte redeem account and try logging in with that one.

I don't think I have a Bugbyte redeem account? OR I have not redeemed my reward code yet?

To be able to see your rewards you need to have first activated a Bugbyte redeem account with a reward code. Perhaps you have not yet redeemed your REWARD CODE from backerkit. Follow the link below and send yourself the survey again. At the end of the survey is your reward code.

https://space-haven.backerkit.com/ (Use the same email you used to back Space Haven on Kickstarter or Backerkit)

FULL INSTRUCTIONS on how to activate the reward code with your account: https://www.kickstarter.com/projects/bugbyte-ludibooster/space-haven/posts/2480354

I try following the steps above but I don't know how to proceed, can you help?

Of course, but there might be delays in our capacity to answer to emails this week. Please try your best to find the solution above. To receive a STEAM/GOG key you need:

If you tried your best but couldn't get it to work contact us at: 

[email protected]

WITH the email you used to back us here on Kickstarter or on Backerkit. There might be delays in our capacity to answer to emails this week.

STEP 2 - ACTIVATING YOUR KEY

IF you chose a STEAM key follow these instructions to activate on Steam: 

https://support.steampowered.com/kb_article.php?ref=5414-tfbn-1352

IF you chose a GOG key follow these instructions to activate on GOG: 

The key you receive is a link, simply paste it into your browser.

And so we embark on a new journey together once again! One where more players join our crew, and we take over the galaxy. One update at a time Space Haven will be shaped into a indie gem.

What can I do to help?

Spread the word, backers. Spread it wide and far! Tell your friends and bombard the forums with news of the arrival of Space Haven. Let's create a blast so big it will light up distant worlds for light years to come. 

Together we will make Space Haven rise to the top. See you tomorrow Thursday May 21st 10.00 am PDT, Spacefarers!

Space Haven Enters Steam/GOG Early Access Thursday May 21st.
almost 4 years ago – Thu, May 07, 2020 at 10:22:13 PM

Bzzt...bzt.. This is Bugbyte mission control. Houston, we don't have a problem, we have a date. Repeat, we have a date! We have a Steam/GOG Early Access release date! Bzzt...Bzt... Over and out. Space Haven will be released on Steam and GOG as Early Access on Thursday 21st of May. Let's make this rocket launch a successful one together!

Story time. We recently attended a small game dev gathering here in Turku, Finland. When asked to introduce ourselves we eagerly told our story, and how Space Haven was looking very promising to be our best game yet. 

We continued on to say one of our game dev related dreams out loud, which would be to have the number one spot in the "global top sellers" list on Steam. One of the attendees burst out laughing, thinking it was a joke. Well, to be honest. We didn't mean that Space Haven would stay up there forever, even a minute would be a dream come true for us =) It's honestly a dream we have and they say it's good to have goals in life! 

"I have a dream... That one day... For one minute... Space Haven would be the number one top seller on the "Global Top Sellers" - list on Steam"

It is once again time to rally up, Backers! Let's make Space Haven soar through the skies and reach the number #1 on the Global Top Sellers list, even if just for a minute! =) This would be something to tell our grand kids about.

What can I do to help?

  •  Start beating the Space Drums, tell your friends and family, yell it out in every Discord channel and forum you can and tell them to Wishlist Space Haven on Steam: https://store.steampowered.com/app/979110/Space_Haven/ 
  •  Tell your favorite streamer to contact us at: [email protected] - Let's invade YouTube and Twitch!
  •  Be there with us on launch day Thursday May 21st, and help new players with their questions if you can! =)

Small batch of Steam test keys available now for Alpha Backers and higher tiers. Everyone will receive their key closer to the Early Access release

We have received a small batch of Steam keys to let us test that the game is working properly on Steam.

Alpha Crew Member Backers and higher:

  •  You can now log in with your account (Same account you created earlier and redeemed the reward code with) at: http://bugbyte.fi/redeem 
  •  Once logged in you will be able to claim a Steam key (Only a small batch is available now, first come first serve)
     

Please, do not panic if you don't manage to get a key now. =) We will be able to provide a key for all of you closer to the Early Access release, a day or two before most likely. Also Crew Member Backers will receive a key right before Early Access release.

FAQ

I'm a Alpha Crew Member backer or higher but the redeem site says no keys available when I try to redeem?

We only have a small batch available now for testing purposes. Don't worry, we will be able to provide you a key right before Early Access release, we will notify you here again when more keys are available.

I'm a Crew Member Backer, when will I get a Steam key or a GOG key and access to the game?

You will receive a Steam key right before the Early Access release, it will be available in the redeem site for you and we will notify you here when they are available. You will also receive access to the Digital Download version then.

When the keys are available we will post news here on Kickstarter.

Are the Digital Download version and Steam/GOG versions the same?

Yes. The Digital Download version and Steam/GOG versions are kept up to date exactly the same way. The versions are identical.

Will Space Haven be released on GOG at the same time as on Steam? Are there any GOG test keys available now?

Space Haven will be released as Early Access on GOG at the same time as on Steam. However, GOG keys are not available yet, they will be available right before the Early Access release, a day or two most likely. Remember that you can only choose either the Steam key or GOG key per key reward, not both.

I have another question not listed here.

Please contact us at: [email protected]

Thanks for reading, we will be returning with more news leading up to the Early Access release. Stay tuned. =)

Space Haven Alpha 8 - The Build Menu Overhaul.
almost 4 years ago – Thu, Apr 30, 2020 at 06:04:35 AM

Alpha 8 comes as a smaller update focused on the Build Menu. We've spent a few weeks improving it and making it easier to use, easier to find facilities and utilizing different resolutions in a better way.

For those who have been playing the Alpha for some time already it might take a little time to get accustomed to the new build menu, but once that happens you should notice it is much improved to the previous version =)

We've also worked hard on improving the translations, and hope to receive more feedback on them on our Discord server. We have set-up a channel for each language and there are instructions on how to report possible issues with the translations: https://discord.gg/zx2AN4F

STEAM/GOG Early Access Release

We are preparing for the official Early Access release. We do not have a date yet, as we need to sort out some tasks and find a good window for the release all things considered, it could be before summer but it might end up being after the summer in fall as well. Once we are certain of a date we will announce it, so stay tuned for news on that =)

Interview with the composer of Space Haven

Solid Content sat down and did an interview with the music composer for Space Haven, watch some neat game play, listen to some music and hear some cool things about making music for Space Haven!

How to Update

If you're an Alpha backer or higher you can now update the game either through the in-game update mechanism or through the Bugbyte redeem site:

  • Method 1: You can use the in-game update mechanism. Launch the game and go to main menu and click Update! (You need to be logged in to Cloud with your account you used to redeem your Reward Code)
  • Method 2: Navigate to the Bugbyte redeem site and log-in with your account (Created when you redeemed the Reward Code) to grab the newest build: http://bugbyte.fi/redeem

We will most likely be Quick Patching the game in the coming days, so be sure to check out the in-game news section frequently.

If you're not an Alpha tier backer don't worry, we are once again one step closer to Steam Early Access, which is when we will send out access also to Crew Member backers!

Patch Notes for Alpha 8:

  • Alpha 8 - Saves from Alpha 7 should work.
  • Build Menu overhaul - Improved and polished the Build Menu.
  • Polished translations.
  • You can now bind shields, scanners, and turrets to groups.
  • Modified the abandoned mining station to have storages close to the airlock.
  • Added missing characters for some languages.
  • Fixed a bug which stopped NPC ships from jumping away.
  • Fixed bugs.

Thanks for reading and stay tuned for more news to come!